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Reya Healthcare

Platform | Health Tech | Health AI

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Product Philosophy

Reya specializes in Wellness & Longevity Clinic software. We build AI systems for Doctors, Care Teams & Patients


"The Mission": Provide intelligent digital tools and comprehensive, human-centric solutions for mind and body wellness, longevity, and healthspan extension


"Human-Centric Software": The Reya team took eight years to study and document digital tools at global specialized healthcare centers. We identified unaddressed problems, created smart solutions and dashboards, and then worked with doctors to beta test thoroughly

Reya is committed to be the product leader in an emerging field of 'Longevity Intelligence': AI-powered augmentation of human lifespans. We imagine this collaboration enabling humans to live longer and healthier lives, with less suffering

My Role

My role was to translate data & Medical knowledge received from doctors into user-friendly healthcare applications for multiple platforms (Tablet, Mobile, & Web). I solely handled all the company's UX and Visual design aspects, from UI, personlaized typography, tehinical/ medical illustrations to developing the complete brand identity.

I was incharge of creating & maintaining a systemic library of our product's assets & components. A vital part of my role was collaborating with developers closely to deliver requirements, documentation, & design specifications

Square One

Reya's Design system follows rules that establish the entire design environment. Every layout, component, & specification is inheriting the Golden Ratio Principle

Golden Ratio Breakdown

We definied our base typography unit to be modular. We wanted a pleasing proportion between our running text font size leading & corresponding line-height
We took our modular (56x56) & divided it into thirds. We obtained a leading of 38 px. Within that, our running text size at 36 px

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Base Spacers

The Base Spacer to move horizontally is 56 px & multiple or fraction of it. All the spacings are based on the Base Spacer

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Baseline Deconstruction

The 'BASELINE' is based on the Base Spacer of 56 px. The 'BASELINE' is divided by thirds to create a 2/3 - 1/3 grid

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Font Scale Breakdown

The 'Font Scale' is calculated based on the leading 56 px

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Color Palette

Every color used across Reya's platform has a purpose & follows these criteria:

Modern, Organic, Elegant, Approachable, Scalable
The Usage of the application palette is to display the clickable areas & different states of feedback.
Greyscale usage is for neutral/ inactive interface components and running text.

Usable content areas

Reya layouts ease consistency across platforms, environments, & screen sizes by using uniform elements & spacing. The interface uses intuitive & predictable layouts, with consistent UI components & spatial organization. Layputs should use a consistent grid, content's emphasis, & provide negative spaces to punctuate the interface & provide breathing room for thoughts
The application is supported on various devices with different resoltuions (ex. iPad 12.9 inch, 11 inch, 9.7 inch, Mobile, & Web). Even with multiple resolutions, the usable content area carries the same ratio and proportions to keep consistency

Content area basis/ support

The Full screen space depends on the support used to display the applications. It will follow the resolution of the hardware used

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Elevations

Elevation can be depicted using shadows or other visual cues, such as surface fills or opacities

Elements

Construction elements for kit components

Custom Icon & AvatarsLibrary

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Badges

Bottom app bars

Bottom app bars display navigation and key actions at the bottom of a screen.

Bottom sheets

Bottom sheets are surfaces containing supplementary content, anchored to the bottom of the screen

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Buttons

Buttons help people take actions, such as sending an email, sharing a document, or liking a comment

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Cards

Cards are versatile containers, holding anything from images to headlines, supporting text, buttons, lists, and other components

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Chips

Chips help people enter information, make selections, filter content, or trigger actions.

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Dialogs

Dialogs provide important prompts in a user flow. They can require an action, communicate information for making decisions, or help users accomplish a focused task

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Floating action buttons (FAB)

FABs help people take primary actions. They are used to represent the most important action on a screen

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Dividers

A divider is a thin line used to group content in lists and layouts

Icon button

Icon buttons help people take supplementary actions with a single tap

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Lists

Lists are continuous, vertical indexes of text and images

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Navigation bars

Navigation bars offer a persistent, convenient way to switch between primary destinations in an app. 3-5 destinations is the recommended range

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Navigation drawer

Navigation drawers provide access to destinations in your app

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Navigation rail

Navigation rails provide access to primary destinations in your app, particularly in tablet and desktop screens

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Progress indicators

Progress indicators inform users about the status of ongoing processes, such as loading an app, submitting a form, or saving updates. They communicate an applications state and indicate available actions, such as whether users can navigate away from the current screen

Segmented button: outlined

Segmented buttons help people select options, switch views, and sort elements

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Side sheets

Side sheets are surfaces containing supplementary content or actions to support tasks as part of a flow. They are typically anchored on the right edge of larger screens like tablets and desktops

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Sliders

Sliders allow users to make selections from a range of values

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Snackbars

Snackbars provide brief messages about app processes at the bottom of the screen

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Tabs

Tabs organize and support navigation between groups of related content at the same level of hierarchy

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Top App Bars

Top app bars display information and actions at the top of a screen, such as the page title and shortcuts to actions

Text Fields

Text fields allow users to enter text into a UI. They typically appear in forms and dialogs

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Date pickers

Date pickers let users select a date, or a range of dates

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Time picker

Time pickers help users select and set a specific time

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Menus

Menus display a list of choices on a temporary surface. They appear when users interact with a button, action, or other control. For Android the target minimum is always 48dp minimum.

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Checkboxes

Checkboxes allow users to select one or more items from a set and can be used to turn an option on or off. They are a kind of selection control that helps users make a choice from a set of options.

Radio buttons

Radio buttons allow users to select one option from a set. They are a selection control that often appears when users are asked to make decisions or select a choice from options

Switch

Switches toggle the state of a single item on or off

Search

Search allows users to enter a keyword or phrase and get relevant information. It is an alternative to other forms of navigation

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Custom Web Components

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Custom Tool Tip Variations

Custom Mobile Components

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Custom Shared Components

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Product Examples

Mobile | Web | Device Specific

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Visual | Branding